I’m a little surprised that I didn’t think of this sooner.

If Oculus VR were to make the jump to the Gear VR, that would make sense, right?

The headset is a major technological leap forward for the mobile VR headset market, and it’s a move that would allow Samsung to take advantage of that platform’s massive user base and reach new areas of the market.

That’s exactly what Oculus VR is aiming for.

And Oculus VR has already made an effort to leverage the GearVR’s capabilities.

Its first Gear VR device, the Gear 2, was a solid performer for the first year of its life.

But it’s only now that the Gear 4 has reached a critical mass of users, that Oculus has begun to bring the headset to more people, with the Rift version of the Gear.

And it’s been a long road to that point.

To be clear, I’m not trying to paint a picture of Samsung as a gaming company.

Instead, I want to draw a picture in which Oculus has made the move into gaming, with a VR headset like the Rift that will help it compete in the VR market and expand its customer base.

Oculus Rift is not a gaming headset, though.

It’s not even a virtual reality headset.

It was designed to be a consumer headset for people to use to play games.

It does that pretty well, according to Oculus VR.

Oculus VR’s goal with the Gear headset is to provide a VR gaming experience similar to the way that the Rift and its contemporaries have.

It will be a “true VR headset” that is able to “capture the feeling” of a virtual world, which means that it will allow gamers to experience the same kind of VR content that they’re used to seeing in the living room.

But that VR content will be built with a more immersive, non-destructive nature, as well.

The Oculus Rift will allow the wearer to feel like they’re not actually in a real world.

It won’t be “a real world VR headset,” as the Rift will be an interactive experience that will be tailored to a specific user’s VR experience.

It’ll have a way of telling you what’s happening around you.

That means that when you’re walking, the Rift headset will show you the weather and the city around you, but the headset will also be able to show you what it sees in the real world, or vice versa.

The goal of Oculus VR isn’t to create a game experience that’s entirely indistinguishable from a living room VR experience; Oculus VR wants to create an experience that you can use to move around a virtual space.

The Rift’s VR camera will be able see the world around you in 360-degree, so you can “see” and interact with other virtual worlds around you without feeling like you’re actually in them.

In the Gear, you won’t have that luxury.

The headset will be equipped with a depth sensor, which will allow you to move the headset in any direction.

This means that you’ll be able “move around” in any virtual space in the headset.

The fact that Oculus is taking this approach in the Gear isn’t a coincidence.

That headset is the first to use a sensor to let users move around in VR.

The company originally developed the headset for use with smartphones and tablets.

The Gear VR headset will let you move around the virtual world on the fly, without having to do anything with the phone.

The hardware and software is all based on Android, which allows for the seamless integration of Android and the Oculus SDK.

The way that Oculus plans to integrate its VR headset into its Gear games is by using the Oculus WebGL platform.

Oculus has a history of using open source hardware, and that’s the way it intends to take this technology forward.

The VR experience built into the Oculus headset will have an immersive “room scale” element to it, allowing for the headset itself to be placed in any room that you’re interested in.

That includes your living room, your office, and your dining room.

The idea is that you will be playing a game on your living space, or a VR game on a VR room.

And that game can then be played in any other room that Oculus might be interested in having.

That would mean that a VR-based game like Minecraft could be played with a headset on your couch or living room wall, and the headset would be in your living-room.

This isn’t exactly a groundbreaking approach, but it’s an ambitious one, and one that Oculus VR believes is going to help it to expand its user base in a big way.

Oculus hopes to build on the momentum built up with the Oculus Connect program, which lets developers build a VR app for phones, tablets, and TVs that runs on a browser that runs Oculus VR apps.

Oculus is also working with partners to bring VR content to the Rift.

The content that Oculus intends to bring to the VR headset is built on top of a lot of existing APIs

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